Week Two Lecture

Process and Context


This lecture pod navigates through process and context within interactive design and thoroughly explains the process undertaken when designing an interface for an interaction.

The process is highlighted through identifying the problem to be solved and clarifying what the goal is in order to plan out what the designer needs to do to be able to achieve that. According to Verplank, the design process can be summed up into the following steps: error > idea > metaphor > scenario > task > model > representation and interaction/manipulation. The process is started through rough notes and diagrams, which can be referred to as early visualisation. This will assist in selecting potential paths for the project but also making sure it will lead to the proposed goal/outcome. Prototypes should be utilised by actual users to prove the design effective in reaching the final result.

This is to achieve context through the design’s users. Techniques to engage contextually can be done via precedent research, observing people, asking them questions and test prototypes. Context is important in designing a successful interaction. Questions to consider include: what are people doing, how they may try to do it, what gets in the way or can help, and where might they be doing it.

The purpose of interaction design is to facilitate the behaviours of users so that they may engage with the design to achieve a successful interaction.


This lecture pod has effectively paved the path in which I should consider in my own process and when I complete my own tasks. I would not have thought to go through a thorough process when designing and it would prove that specific research would ensure a more successful design. The useful breakdown gave me a new perspective on how I would research and to also consider how other people and designers may view my work.

Week Two Lecture

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